RRThiel is an incredibly skilled composer and it shows in this project. I'm in love with the artstyle and overall visual design of the game. Everything has this awesome 90's vaporwave/webcore feel and look to it, and although I wouldn't have initially thought to use that kind of aesthetic for a Mega Man game, it absolutely works. The spritework is very nice as well-I love all of the characters' new looks. Hard for me to definitively judge the level design since there's only two levels to go off of right now, but I didn't notice any glaring issues that hindered my experience (other than one particular jump from a ladder onto a ledge in Mega Man's stage-I've attached a screenshot of it for reference). The two bosses offered by the demo were satisfying to learn and beat. Mega Man plays about how you would expect, which is great! If it ain't broke, don't fix it, right? For me though, the star of the show is Roll-Chan. She plays similarly to how Zero plays in MMZ, and what a welcome addition to a classic-style Mega Man game! Playing as her is SO much fun-she's a total power trip. Even just moving around with her is satisfying, not to mention using her broom to slash through enemies. Very much looking forward to getting to play more levels with her. I also really appreciate how much you can customize your experience in the settings. The ability to change the shape and position of the health bars was a thing I didn't know I wanted, but really like now that I have it.
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